The Current Release (0.1.0-beta) is more of a proof of concept; It only adds 1 Boss currently. I plan on expanding on it a lot in the future though
The Mod is Balanced around Netherite Armor; it's intended to be End-Game//Post-End-Game Content.
The Worlds Difficulty affects Enemies; this could mean Enemies have different stats, shorter Cooldowns, different attack patterns, etc.
The Current Release of the Mod contains
Formidulus supports the following Languages
If you encounter other places offering downloads of the mod, Please let me know. I did not make those, and cannot verify whether they're malicious. The safest way to get the mod is via the Github ofc
The first Release!
Now Stuff gets real. I'm already afraid of the first game breaking bug being discovered immediately upon release lmao
Here's some Trivia:
- The Deer Boss has 26 Animations and took over 36 hours of modelling and animations to get it to where it is now.
- I used Base Minecrafts Animated Entity System for the first time (very successfully)
- Due to the preceding mod, the only dependency is Fabric API; otherwise, everything is stand-alone
- The Deers Followers have unnecessarily expansive AI. I wanted them to feel somewhat alive
- I used Datagen for the first time (also, very successfully)
- The Special Abilities of the Daggers work using Item Components; so technically, you could put them on any Item using Commands, same for Expandable Lore Items and Accessories.
- Originally the Deers Monologues were written in Latin, that felt a little pretentious tho
- There's elaborate Boss Fight and Music Systems designed to be expandable
I've been putting a LOT of work into this Mod over the past 2 Months. I hope you enjoy it! Please send any Feedback you may have my way.
Thank you for Your Interest in my Work!