<- back to wiki index - Commands -

The mod doesn't add many commands, so I'll put it all in one page. They're pretty straight forward, don't worry

/ultracraft

/ultracraft is the main command of the mod. Most things can be done through its sub-commands.

/ultracraft config opens a Menu that makes changing the mods added gamerules easier.

/ultracraft info displays information on the worlds gamerules in chat. Only the person issuing the command sees this!

/ultracraft time freeze <ticks> freezes time for the given amount of ticks.

/ultracraft time unfreeze unfreezes time.

/ultracraft block <target> blocks a specific Players Wing Customization. They will be displayed with default wings for the person that issued the command.

/ultracraft unblock <target> unblocks a specific Players Wing Customization. They will be displayed with their custom wings again.

/ultracraft ultrabossbar <id> changes the Style of a given bossbar made using /bossbar to the Ultracraft style. It had to be done this way because for whatever reason Mojang hardcoded Bossbar styles into their command.

/ultracraft style <target> <bonus> grants a specific Style Bonus to the target Player.

/ultracraft title <target> <type> <text> displays an Ultracraft Title with the given Text for the given Target. The Type can be either large or box.

/ultracraft progression

Ok the progression command is a bit complex. The Progression System is used to determine whether a Player has unlocked crafting recipes in the Terminal or whether they have been obtained already. For this its split into two lists: unlocked & obtained

/ultracraft progression reset <targets> resets the targets Progression entries to the defaults.

/ultracraft progression <list> grant <targets> <entry> grants a specific Progression entry to the targets.

/ultracraft progression <list> grant-all <targets> <entry> grants all Progression entries to the targets.

/ultracraft progression <list> revoke <targets> <entry> revokes a specific Progression entry from the targets.

/ultracraft progression <list> list <target> lists the progression entries in the given list of the target.

/ultrasummon

/ultrasummon "<id>" <coords> <yaw> is used to summon special entities. The only entity the command is used for atm, is a pair of Tundra//Agony.

/ultrawhitelist

Some Features can be enabled for only a selected group of Players; these features are hivel (HiVel Mode) and graffiti (Graffiti).

/ultrawhitelist <list> <disable/enable> dis//-enables the selected whitelist.

/ultrawhitelist <list> add <target> adds a Player to the selected whitelist.

/ultrawhitelist <list> remove <target> removes a Player from the selected whitelist.

/ultrawhitelist <list> list lists all Players on the selected whitelist.

/edit

The Edit Command is used to do everything related to Level Scripting//Editing.

/edit toggles Edit mode.

/edit config <setting> <value> configure some aspects of Edit Mode, like Flight Speed or No-Clip. Boolean Values don't use the value argument, they simply get toggled.

/edit ping finds all Room Blocks around you. Unknown Room Blocks are Invisible.

/edit ping clear forgets all known Room Blocks. If a Room Block is focused, that one will stay known.

/edit name <focus-key> <name> changes the Name of the Mapping Block focused with the given Key.

/edit area <focus-key> starts the Area Modification Sequence for the Mapping Block focused with the given Key. Right Click two blocks afterwards to set the Mapping Blocks Areas Corners.

/edit flag add <name> adds a Flag with the given name to the currently focused Room.

/edit flag remove <flag-name> removes the Flag with the given Name from the currently focused Room, if it exists.

/edit flag set <flag-name> <true//false> sets the value of the Flag with the given Name in the currently focused Room to the given Value. (true//false)

/edit flag bind <focus-key> <flag-name> binds the Flag with the given name to the Mapping Block focused with the given Key.

/edit reparent <focus-key> starts the Reparenting Sequence for the Mapping Block focused with the given Key. Right Click a Room Block afterwards to parent the Mapping Block to that Room.

/edit attribute set <focus-key> <attribute> <value> sets the given Attribute to the given Value for the Mapping Block focused with the given Key. Each Mapping Block has different Attributes; please refer to tab-complete or the Edit Mode HUD.

/ultracraft debug

Debug Commands that can be potentially dangerous to use.

/ultracraft debug ricoshot_warn <position> triggers a Ricoshot Warning at the given Position.

/ultracraft debug screenshake <strength> triggers Screenshake with the given Strength. I wouldn't recomment going too high-

/ultracraft debug levels instance-everything-several-times Instantiates every Level 8 Times. Meant to be a performance test; could kill your server though.

/ultracraft debug levels destroy-all-instances Destroys all Existing Level Instances.

/ultracraft debug cybergrind start Force Starts the Natural Cybergrind Trigger Sequence.

/ultracraft debug cybergrind end Force Ends the currently running Cybergrind.

/ultracraft debug cybergrind start <target> <waves> Force Starts a Cybergrind with a pre-determined target and total Wave Count.

/ultracraft debug cybergrind start <target> <waves> verbose same as the last one; but it also spams Chat with a lot of information on the running Cybergrind.

/ultracraft debug flag <dimension> set <id> <value> sets a Global Flag with the given ID in the given Dimension to the given Value. (Integer)

/ultracraft debug flag <dimension> get <id> gets the value of a Global Flag with the given ID in the given Dimension.

/ultracraft debug records reset <target> <level> time resets the target Players best Times in the given Level.

/ultracraft debug records reset <target> <level> rank resets the target Players best Rank in the given Level.

/ultracraft debug records reset <target> all time resets the target Players best Times in all Levels.

/ultracraft debug records reset <target> all rank resets the target Players best Rank in all Levels.